“Our character’s movement takes place inside a padded room so we created a faux room using plastic hanging from the ceiling and had our actor act out each of the movements and sequences. “’Frantic Freddy’ is a good example of how we use iPi Motion Capture,” Gonzalez notes. “iPi Motion Capture is what mocap should be all about - making your ideas reality in a matter of minutes.” Getting FranticĪmong those ideas Mission Critical used iPi Motion Capture to bring to life is a game called “Frantic Freddy,” (available on the iOS, and soon on Xbox Live), which centers on a mentally unhinged character named Freddy who is forced to face his fears, such as his fear of roaches that gamers must stomp on to collect points. “It’s fantastic to be able to come up with an idea and in a few minutes record exactly what you want and apply it to your characters,” Gonzalez says. The markerless multi-camera motion capture system has been incorporated into the studio’s production pipeline and has played an integral role in all of the games the company has developed.įounded in 2007 by Erik “Foyleman” Guilfoyle and David Gonzalez, Mission Critical Studios specializes in the development of exciting video game experiences for iOS, Android, PC, Xbox 360, PS 3 and Wii platforms. MOSCOW, RUSSIA – The mobile gaming world is one of the fastest growing areas in media today, and for game developers like the Farmingdale, NJ-based company Mission Critical one of their competitive advantages is their reliance on iPi Motion Capture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |